using System;
using ns27;

namespace Triton.Game.Mapping
{
	[Attribute38("KAR00_Prologue")]
	public class KAR00_Prologue : KAR_MissionEntity
	{
		public KAR00_Prologue(IntPtr address, string className)
			: base(address, className)
		{
		}

		public KAR00_Prologue(IntPtr address)
			: this(address, "KAR00_Prologue")
		{
		}

		public new void StartGameplaySoundtracks()
		{
			method_8("StartGameplaySoundtracks");
		}

		public new void PreloadAssets()
		{
			method_8("PreloadAssets");
		}

		public new void InitEmoteResponses()
		{
			method_8("InitEmoteResponses");
		}

		public new bool ShouldPlayHeroBlowUpSpells(TAG_PLAYSTATE playState)
		{
			return method_11<bool>("ShouldPlayHeroBlowUpSpells", new object[1] { playState });
		}

		public new string GetVictoryScreenBannerText()
		{
			return method_13("GetVictoryScreenBannerText");
		}
	}
}
